Core Earth is Earth that exists in television shows and Hollywood action movies. Everyone is just a little more vibrant, and better than the real world. Heroes stand out, and inspire others with their acts of defiance and courage.
Reference materials: Die Hard, John Wick, Charlie's Angels
Magical traditions develop, allowing the organized study of magic. Alteration spells become possible, but can only affect insubstantial things, such as magic itself. These two progressions make much more powerful, complex, and varied spells feasible.
Standard rights of all individuals and rights of the group are accepted. Common interests begin taking priority over nationality. Distribution of memes and information is rapid and inspires collective action and coordination on large scales. Telepathy allows the alteration of other minds. Kinesis can move objects slowly, with the mass of those objects depending on the strength of the psi’s mind.
Miracles capable of physical healing emerge. Observable signs of divine become evident.
International computer networks, augmented reality, and computer-assisted operations exist. Genomes are understood; crude genetic engineering and cloning become possible.
The Law of Hope - The people of Core Earth are more resilient to transform to another reality, and are naturally filled with Possibility Energy
The Law of Glory - When a hero plays for a Critical Moment, she may replace any one of her Destiny cards with a Glory card taken from the Destiny Deck or discard pile.
The Law of the Underdog - Storm Knights can play a Destiny card into their pool for free at the beginning of a combat in which they are outnumbered or at disadvantage.