Victorian horror has descended upon the South Asia. In the darkness of the night, villages fall victim to unspeakable nightmares. Those who witness the attacks are left shaken and their sanity failing. Lead by the Gaunt Man, Orrorsh is a realm where hope survives only in fleeting moments and rarely withstands the cold chill of dusk.
Highlord: The Gaunt Man
Reference Material: Sherlock Holmes, Eldritch Sign, Call of Cthulhu
Connections may be established between dimensions, allowing travel or summoning. Spontaneously occurring magic items are possible, but rare.
Capitalism, socialism, communism drive national economies. Theories of the subconscious and collective unconscious emerge.
Manipulation of the material world or dealing direct damage is viable at long ranges, and may not even require line of sight.
Machinery supports repeating rifles, recoil-operated machine guns, and internal combustion engines. Submarines, hydrogen airships, and gliders become available. Theoretical physics can describe and predict almost all everyday phenomena.
The Law of Eternal Corruption - Various Perks and situations in Orrorsh grant characters advantages at a cost of a 'Corruption' test. Successfully passing this roll grants the advantage, while failure means the hero is corrupted and loses a point of charisma. If their charisma drops below 5, the character becomes a fiend, and a minion of The Gaunt Man. (becomes an NPC)
The Law of Fear - A horrifying death is around every corner, and even the boldest of heroes feel the dread that permeates the land of Orrorsh.
The Law of Perseverance - A Standard success when Soaking damage negates the shock from an attack but doesn't negate a Wound. A Good success negates one Wound, and an Outstanding success negates all damage and effects normally.