Primal. Savage. Untamed. These are all brief descriptions of the new reality that has landed in eastern North America. The Living Land had brought a wild world of giant creatures not unlike dinosaurs and the reptilian Edeinos. These primitive yet spiritual creatures worship the goddess Lanala, and were vicious in their defeat of the American armies. Unable to use their technological superiority, and with the seeming confusion that arose in the ranks of the military lead to a quick expansion along the Eastern Seaboard.
Highlord: Baruk Kaah
Reference Materials: Land of the Lost, King Kong, Planet of the Apes
Concepts of luck, omens, and superstitions exist but do not actually occur or have power.
Commerce and differentiation of labor develop. Specialized roles like tradesmen, soldiers, and slaves are supported.
Gods from the dominant faith may arrive in person when called upon, and often bestow favors on the faithful. Such gods are powerful, but are neither omnipotent nor omniscient.
Copper may be smelted. Smaller bronze tools and weapons are produced.
The Law of Savagery - When Attack is an Approved Action, a character who successfully uses the All-Out Attack option adds an extra Bonus Die to his damage. This is in addition to the existing +4 bonus to hit for the All-Out Attack.
The Law of Life - Characters always have an Up result when testing for Defeat. Wounded characters test to heal every scene or once per day, whichever is more often.
The Law of Wonders - Deep in the jungles, ruins and pocket cosms of other realms that were lost long ago can be found. Mysteries, peril and treasures await those who can find these ruins and explorer them.